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Computerized Interactive Gaming via Supporting Vector Machines
Computerized Interactive Gaming Vector Machines
2009/9/3
Computerized interactive gaming requires automatic processing of large volume of random data produced by players on spot, such as shooting, football kicking, and boxing. This paper describes a support...
Experiential Learning in Vehicle Dynamics Education via Motion Simulation and Interactive Gaming
Experiential Learning Vehicle Dynamics Education Motion Simulation Interactive Gaming
2009/9/3
Creating active, student-centered learning situations in postsecondary education is an ongoing challenge for engineering educators. Contemporary students familiar with visually engaging and fast-paced...