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“A picture is worth a thousand words”: a famous quote about knowledge dissemination but also literally true. The documentation of cultural heritage (CH) monuments is carried out by measurements and ph...
s the 3D laser scanning and photogrammetry technologies continue to mature, more and more applications founded in numerous areas. The realistic 3D models are mainly adopted for digital display uses, s...
Immersive technologies like Virtual or Augmented Reality (VR/AR) are lately becoming more and more popular in wide range of scientific applications. These technologies provide the most immersive way t...
During the last years, many solutions have been proposed for 3D Virtual Heritage representations. Recently, also new technologies for online gaming evolved, based on javascript libraries (WebGL), used...
Recently, the diffusion of knowledge on Cultural Heritage (CH) has become an element of primary importance for its valorization. At the same time, the diffusion of surveys based on UAV Unmanned Aerial...
The virtual reconstruction of the archaeological landscape is a very complex process including in a virtual ecosystem many kinds of data, activities, according to a multidisciplinary approach. Thi...
Digital acquisition, processing and visualization of archaeological sites require increasing performance for software tools. The application of hybrid methodologies based on digital information pose...
The OpenSource approach offers today new possibilities in the field of Cultural Heritage. New 3D tools are now available and particularly useful for real time and 3D reconstruction of archaeological...
In the context of increasing greenhouse gas emission and global demographic change with the simultaneous trend to urbanization, it is a big challenge for cities around the world to perform modificatio...
We propose a new migratory protection scheme that maps a virtual infrastructure to a substrate network using minimal resources to recover from a single substrate link failure. The efficiency of our so...
We propose 1-redundant and K-redundant schemes for the design and mapping of survivable virtual infrastructure to recover from facility node failures while minimizing network costs. The efficiency of ...
Deskew function using OTU3 multiframe identification is demonstrated. Master-slave type deskew method with simple configuration is proposed to realign skewed parallel data. Skew is successfully compen...
We present a two-stage TDM/WDM metro-access integrated network with all-optical VPN across different sub-PONs. This feeder-ring with access-trees based architecture is employed to provide VPN service ...
We experimentally demonstrate a generalized VSSB-OFDM format that judiciously determines the frequency gap between an inserted RF tone and the signal. The proposed scheme for 10 Gbps exhibits ~3 dB pe...
In this paper, a fast graphics process unit (GPU) based ray casting algorithm is presented to improve image quality. A linear interpolation is used to estimate the intersection between a ray and isosu...

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